On Air with Brandon Jay exclusive with Cory Weisman
On Air with Brandon Jay exclusive with Cory Weisman  
Podcast: On Air with Brandon Jay
Published On: Fri May 12 2023
Description: On this episode On Air with Brandon Jay, the CEO of Weisman Worldwide Mr. Cory Weisman speaks with Brandon about the new partnership with Hypervsn. Who is Cory Weisman? WEISMAN WORLDWIDE ENTERTAINMENT FOUNDER / CEO At ICM, Mr. Weisman created the Animation / New Media Department which grew quickly to become the most influential and represented department of its kind in Hollywood. He packaged Live Action and A-List talent for major studio productions. His client roster included Jodie Foster, Tommy Lee Jones, Meg Ryan, Steve Martin, Michelle Pfeiffer, Rosie O’Donnell, Mel Gibson, Ann Bancroft, James Woods, Jim Belushi, Jennifer Jason Leigh, Jeff Goldblum, Chazz Palminteri and Joe Pantoliano. The department also grew its influence and reach into digital areas such as interactive content creation distribution for new digital platforms. Some of the major studio projects that Weisman packaged include Toy Story 1&2 (Pixar), Babe (Universal), Space Jam (Warner Brothers), Homeward Bound 2 (Disney), All Dogs Go To Heaven (MGM), Hunchback Of Notre Dame (Disney), Mulan (Disney), Antz (Dreamworks), The Prince of Egypt (Dreamworks), SHREK (Dreamworks) ICE AGE (FOX), the Rugrats Television and Film Franchise (Nickelodeon / Paramount) and King of The Hill (FOX). In 2000, Weisman left ICM to form Weisman Worldwide Entertainment, Inc., Hollywood’s first new media agency. Weisman was quoted in Variety Magazine stating, “The vision was to create a bridge between the talent, traditional production houses, and technology elements to create opportunities for all in the ever-expanding entertainment technology convergence space.” In 2014, Weisman began to focus on packaging talent for immersive media and holographic media in addition to film and television. Weisman participates in cutting-edge projects such holographic artist performances at live concert venues [including live, pre-recorded, and digital resurrection] virtual reality, augmented reality applications, as well as entertainment.